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Jack D. Davis
Game / UX Designer | Team Leader | MBA
Quake II: On Sacred Ground
I spent three months creating this home-brew level set which is remembered as one of the best ever created for the game. This work led to job offers from game companies and I soon started my professional career at Pandemic Studios in Los Angeles.
Year of production: 1998
Platform: PC
Role: Level Design
Click here to watch a video of someone playing these levels! (Note, this video was recorded in the Quake II RTX update of 2019, so there are some graphical and lighting anomalies that were not in the original version)
Online Review
Level Editor
Base Entrance
Skylight
Courtyard
Sunlight
Crates!
Atrium
Enemies
Online review
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